University of Denver
School of Art & Art History
Electronic Media Arts & Design
Rafael A. Fajardo
Winter 2005
Rafael Fajardo [version 1.5 list]
Miguel Angel Tarango [comments and additions]
Kelly Monico [comments and additions]
Jennifer Kiesel [comments and additions]
Matthew Benjamin Jenkins [comments and additions]
CYBORG WEBSHOP
http://www.cyborg.com.hr
A game created by Andreja Kuluncic (visual artist).
Player is allowed to purchase items for their cyborg body.
More about the project here:
http://www.cyborg.com.hr/about.php
EMBRYO
http://embryo.inet.hr/about.php3
A game created by Andreja Kuluncic. "The project is based on an interactive game played on the Internet. Choosing among different genetically determined traits the players create virtual embryos - their own virtual progeny."
STEER MADNESS
http://www.veganvoices.org/index.php
A game that is intended to make player reflect on the life of a steer as she attempts to rescue the rest of her imprisoned animal friends.
Art21: Matthew Barney | The Cremaster Series
Art21: Mel Chin | Games and Cultural Patterns
MEDIA|ART|NET
http://www.medienkunstnetz.de/mediaartnet/
This is a great resource about new media artists. The author touches on games created by Anne-Marie Schleiner and other game artists.
Video games: The Ultimate Guide. 2001. Carlton Books
"Videogames and the Future of Learning"
http://www.academiccolab.org/resources/gappspaper1.pdf
Why are video games important?
By David Williamson-Shaffer, Kurt R. Squire, Richard Halverson, & James P. Gee
University of Wisconsin-Madison
"Why Use Videogames for Education?"
http://www.masternewmedia.org/news/2004/11/13/why_use_computer_games_for.htm
Paraphrases the ongoing debate regarding the use of videogames for learning.
By Alice Mitchell and Carol Savill-Smith
This is version 1.5 of this document copyrighted under a creative commons, non-commercial, share-alike, license, December 2004.