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Syllabus for Graduate Seminar on Socially Conscious Video Games [ver 1.5]

University of Denver
School of Art & Art History
Electronic Media Arts & Design
Rafael A. Fajardo
Winter 2005

Rafael Fajardo [version 1.5 list]
Miguel Angel Tarango [comments and additions]
Kelly Monico [comments and additions]
Jennifer Kiesel [comments and additions]
Matthew Benjamin Jenkins [comments and additions]

Monico Comments and Additions

GAMES

CYBORG WEBSHOP

http://www.cyborg.com.hr

A game created by Andreja Kuluncic (visual artist).

Player is allowed to purchase items for their cyborg body.

More about the project here:

http://www.cyborg.com.hr/about.php

EMBRYO

http://embryo.inet.hr/about.php3

A game created by Andreja Kuluncic. "The project is based on an interactive game played on the Internet. Choosing among different genetically determined traits the players create virtual embryos - their own virtual progeny."

STEER MADNESS

http://www.veganvoices.org/index.php

A game that is intended to make player reflect on the life of a steer as she attempts to rescue the rest of her imprisoned animal friends.

V I D E O

Art21: Matthew Barney | The Cremaster Series

Art21: Mel Chin | Games and Cultural Patterns

R E A D I N G S

MEDIA|ART|NET

http://www.medienkunstnetz.de/mediaartnet/

This is a great resource about new media artists. The author touches on games created by Anne-Marie Schleiner and other game artists.

Video games: The Ultimate Guide. 2001. Carlton Books

"Videogames and the Future of Learning"

http://www.academiccolab.org/resources/gappspaper1.pdf

Why are video games important?

By David Williamson-Shaffer, Kurt R. Squire, Richard Halverson, & James P. Gee

University of Wisconsin-Madison

"Why Use Videogames for Education?"

http://www.masternewmedia.org/news/2004/11/13/why_use_computer_games_for.htm

Paraphrases the ongoing debate regarding the use of videogames for learning.

By Alice Mitchell and Carol Savill-Smith


This is version 1.5 of this document copyrighted under a creative commons, non-commercial, share-alike, license, December 2004.